Buildings

City development is built around strategic choice. Most buildings are flexible in placement and composition, so players can shape cities for economy, defence, research, conquest, or a balanced approach.

Palace

From palace you organise constructing, upgrading or demolishing of other buildings. The higher the level of your palace, the faster the construction.

Market

The market generates gold which allows you to expand the army, construct and upgrade the buildings in the city.

Farm

The farm produces food for the citizens. The higher the level, the larger your city can grow and more troops you can have.

Barracks

In the barracks your troops are recruited. The higher the level, the faster your troops are trained.

Workshop

In the workshop you build battering rams which are used to knock down the walls or buildings of a besieged city. The higher the level, the faster you can build.

Treasury

In treasury you store the gold. The higher the level, the bigger your treasury’s storage capacity.

Hiding Place

The hiding place is for concealing your resources from enemies in the case of invasion. The higher the level, the larger the amount of gold you can hide.

War Room

Military Headquarters. Here you overview and command your troops.

Academy

The academy allows you to research ways to enhance the troops. The more academy points you generate, the better you can improve your troops’ offence, defence, speed, etc.

Temple

The temple generates expansion points which allows you to conquer other cities.

Grain Mill

The Grain Mill increases farm productivity in the city. The higher the level, the larger the percentage of increase.

Fortifications

Fortifications improve city defence and make committed assaults more demanding.

Pyramid

The Pyramid shows your power and glory. The pyramid will act as the temple and will give your troops offence and defence bonus.